# JavaScript modules — Basic example structure

> In our first example (see basic-modules) we have a file structure as follows &gt; [!NOTE] &gt; All of the examples in this guide have basically the same structure; the above should start getting pretty familiar.

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## Knowledge

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In our first example (see basic-modules) we have a file structure as follows

&gt; [!NOTE] &gt; All of the examples in this guide have basically the same structure; the above should start getting pretty familiar.

The modules directory's two modules are described below

canvas.js — contains functions related to setting up the canvas: create() — creates a canvas with a specified width and height inside a wrapper with a specified ID, which is itself appended inside a specified parent element. Returns an object containing the canvas's 2D context and the wrapper's ID. createReportList() — creates an unordered list appended inside a specified wrapper element, which can be used to output report data into. Returns the list's ID.

square.js — contains: name — a constant containing the string 'square'. draw() — draws a square on a specified canvas, with a specified size, position, and color. Returns an object containing the square's size, position, and color. reportArea() — writes a square's area to a specific report list, given its length. reportPerimeter() — writes a square's perimeter to a specific report list, given its length.

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