Connection management in HTTP/1.x — Domain sharding
> [!NOTE] > Unless you have a very specific immediate need, don't use this deprecated technique; switch to HTTP/2 instead.
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> [!NOTE] > Unless you have a very specific immediate need, don't use this deprecated technique; switch to HTTP/2 instead. In HTTP/2, domain sharding is no longer useful: the HTTP/2 connection is able to handle parallel unprioritized requests very well. Domain sharding is even detrimental to performance. Most HTTP/2 implementations use a technique called connection coalescing to revert eventual domain sharding.
As an HTTP/1.x connection is serializing requests, even without any ordering, it can't be optimal without large enough available bandwidth. As a solution, browsers open several connections to each domain, sending parallel requests. Default was once 2 to 3 connections, but this has now increased to a more common use of 6 parallel connections. There is a risk of triggering {{Glossary("Denial of Service", "DoS")}} protection on the server side if attempting more than this number.
If the server wishes a faster website or application response, it is possible for the server to force the opening of more connections. For example, instead of having all resources on the same domain, say www.example.com, it could split over several domains, www1.example.com, www2.example.com, www3.example.com. Each of these domains resolves to the _same_ server, and the Web browser will open 6 connections to each (in our example, boosting the connections to 18). This technique is called _domain sharding_.
Without domain sharding, a client requests six images from a domain with a maximum of two requests taking place in parallel. With domain sharding, the images are available from two domains and the client can run four requests in parallel, downloading the images in less time.
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MDN Web Docs — files/en-us/web/http/guides/connection_management_in_http_1.x/index.md :: Domain sharding ↗Revision d14bee540b53 · CC-BY-SA-2.5 and attribution