Curses Programming with Python — Windows and Pads
Windows are the basic abstraction in curses. A window object represents a rectangular area of the screen, and supports methods to display text, erase it, allow the user to input strings, and so forth. The stdscr object returned by the ~curses.initscr function is a window object that covers the entir
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Windows are the basic abstraction in curses. A window object represents a rectangular area of the screen, and supports methods to display text, erase it, allow the user to input strings, and so forth.
The stdscr object returned by the ~curses.initscr function is a window object that covers the entire screen. Many programs may need only this single window, but you might wish to divide the screen into smaller windows, in order to redraw or clear them separately. The ~curses.newwin function creates a new window of a given size, returning the new window object.
begin_x = 20; begin_y = 7 height = 5; width = 40 win = curses.newwin(height, width, begin_y, begin_x)
Note that the coordinate system used in curses is unusual. Coordinates are always passed in the order y,x, and the top-left corner of a window is coordinate (0,0). This breaks the normal convention for handling coordinates where the x coordinate comes first. This is an unfortunate difference from most other computer applications, but it's been part of curses since it was first written, and it's too late to change things now.
Your application can determine the size of the screen by using the curses.LINES and curses.COLS variables to obtain the y and x sizes. Legal coordinates will then extend from (0,0) to (curses.LINES - 1, curses.COLS - 1).
When you call a method to display or erase text, the effect doesn't immediately show up on the display. Instead you must call the ~curses.window.refresh method of window objects to update the screen.
This is because curses was originally written with slow 300-baud terminal connections in mind; with these terminals, minimizing the time required to redraw the screen was very important. Instead curses accumulates changes to the screen and displays them in the most efficient manner when you call !refresh. For example, if your program displays some text in a window and then clears the window, there's no need to send the original text because they're never visible. …
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